METAWOOD
The future is arriving much earlier than expected. Luckily, there are three important technologies just coming onto the market that will help define that new future.
5G Communications
Because of its ability to handle huge data capacity at very high speeds, 5G is the enabling distribution for a growing catalog of advanced technologies.
Artificial Intelligence
Because of the great speed and capacity of 5G, we can cut the cable and run fully cognizance AI engines remotely and independently of central processor systems.
Augmented Reality
Apple, Intel, Google, Microsoft, and others have been sitting on their versions of advanced AR eyewear, just waiting for 5G to show up and deliver the necessary bandpass.
THE VIRTUALIZED STUDIO
We stand at the intersection of motion pictures, games, and technology, where all media is up for redefinition. This is an opportunity of mythic proportions to reinvent not only the content we enjoy, but the way we enjoy it.
DECENTRALIZED WORK FORCE
Because of a long history of using the best talent in the world regardless of location, aiCodeMetrics' founder, Scott Billups has maintained one of the oldest and most prolific digital production companies in Hollywood. We could very well be the only established production company left unscathed.
The opportunity exists at this very moment to define the next generation of Hollywood studios. By using the global connectivity of 5G Communications, the enhanced capabilities of Artificial Intelligence, and cross-platform advances in Spatial Media Technologies we can not only decentralize the production process but totally reinvent the cinematic and gaming experiences in the process. This is a time of great opportunity for those who look to the future with fresh eyes. It is an opportunity that we are poised to take advantage of. And This is how we are going to do it.
Now that the over-crowded and overexposed Marvel Universe is becoming Disneyfied, we have been a
sked by Stan Lee Entertainment inc. and the Stan Lee estate to develop Stan’s vision of a whole new universe
of superheroes for the quantum age: The 7th Portal
By focusing on what made Marvel great, and why fans
kept coming back, this new universe promises everything that Stan Lee’s fans loved about his characters, and
so much more.
We are doing for Stan Lee now what Marvel Films did in translating characters from the
'60s to the next millennium. Not only will Stan Lee's 7th Portal embrace the most advanced media, gaming,
and immersive technology of the modern era, but it will be updated and upgraded to work in mediums that didn't
even exist when Stan was first creating it.
Armed with break-through innovations in communications (5G),
artificial intelligence, global mapping, virtual character creation, and immersive media, and backed with the
industry’s most celebrated creative minds, the newly reinvented Stan Lee Studios is poised to expand the world
of Superheroes beyond comics and motion pictures with dynamic characters that can step off the screen and into
our audience’s lives.
The opportunity exists at this very moment to help define the intersection of
next-generation entertainment by populating it with exciting characters that can draw us into their worlds,
take us on quests and adventures in the real-world made new, and be our life-long companions.
The Core Team
L to R: Scott Billups, Benjamin Anderson, Flint Dille, Matt Codd, John Munro, Curtis Bennett
Each highly regarded in our own field, we bring our collective acumen into focus to create the premier resource for innovative
entertainment. Most of us have worked with Stan Lee directly on various Marvel projects through the years and see this innovative
approach to newly emerging platforms as something that he would love.
This vision of Stan Lee’s legacy is not just about comics or movies, or even superheroes, but rather about a platform that uses
the true power of emerging technologies to bring Stan’s vision of the Superhero Mythos into people’s lives in a very real and
meaningful way. It will change the concept of community, discourse, and entertainment on a fundamental level.
“I’m so happy to see my father’s vision of a new universe of superheroes for the quantum age being brought to life by the
people he trusted and worked with for so long.”
Joan Lee (Stan Lee’s daughter)
Who We Are
PersonaMetrics was originally developed as a software-based production resource for the defense and NGO clients of
Pixelmonger Studios. Our proprietary Persona AI Engine is an industry-defining hybrid evolution of neural networks and machine
learning that gives us a dynamic tool for building a corpus of personal narratives and personified virtual assistants across an
ever-expanding global audience. With the global integration of 5G communications, and our own extensive experience in-game and
motion picture production, we finally have the tools that we need to reinvent an industry in turmoil.
A Short Demo
The range of projects that we work on gets more diverse each year
Artificial Intelligence
When IBM Watson won Jeopardy in 2011, the two-ton computer system that ran the AI program was in the next room connected by a
very thick cable. 4G made the distribution of machine learning and AI more portable by allowing it to operate from local computers.
In late 2019, using a 5G emulator, our AI team put an IBM Watson AI character on a smartphone, and one year later drove a that
character on an Apple Smart Watch. Once densified 5G is enabled, we can drive personified AI virtual characters, of any size,
anywhere in the world.
Augmented Reality
Augmented Reality is in wide-spread daily use in industry, medicine, science, and defense. AR for the public market has lagged behind
because of the way cheap consumer systems are designed. Defense and industrial applications use a more expensive process called WaveGuide
which uses a hyper-thin layer of special glass sandwiched inside conventional lenses that produces a remarkably accurate and vibrant image.
Apple, Intel, Google, Microsoft, and others have been sitting on their own versions of WaveGuide just waiting for 5G to show up and deliver
the necessary bandpass.
GeoLocation
Both Ingress and Pokémon Go are Augmented Reality GeoLocation games created by our friends and business associates at Niantic labs.
The system uses the mobile device GPS to locate, capture, battle, and train virtual creatures, called Pokémon, which appear as if
they are in the player's real-world location. Ingress has been downloaded 20 million times worldwide and Pokemon Go has well over a
billion downloads and holds nearly all industry records for monetization and profitability.
GeoNodal
Here is a sample of what our GeoNodal AR looks like. Although we can make our characters at any scale, this character is about 20 feet tall.
If it was to be a side-kick or a character in close proximity to the user we would probably want to use life-sized proportions. This is not
to say that we can’t make something that is so huge that people need to pan to see it all, but that sort of design choice gets old quickly.
Thanks to our long history of creating AI virtual characters and industry-defining Augmented Reality, our GeoNodal characters will be able to
interact and talk with the user in a meaningful way.
The Sweet Spot
GeoGlobal AR currently has more than a billion daily users. By 2025 it will be ubiquitous and will saturate our world with advertising
and promotional media clutter. Between now and then, we can own this inevitable market and establish dominance in all forms of innovative
engagement.
Real-time AR Demo
While the office is empty and everyone is working from home, I thought it might be a good time to make a quick AR demo that can hopefully
illustrate the root technology that I developed nine years ago. The tech that we are about to bring to bear on this endeavor is beyond
anything ever attempted; but then back in 2011 when I developed the first globally branded AR app, they told me the same thing.
Virtual Characters
For the past 30 years we’ve been working to create compelling virtual characters that can step off the screen to become your closest
companion. They will be smart, articulate, interesting, and have the capacity to respond in a meaningful way with the equivalent of
original thought. Bandpass has always been the limiting factor, and 5G will finally remedy that.
AI Personification
Perhaps the most important component of modern virtual characters is their evolution into cognizance as they step off of the movie
screen and out of the game to increasingly become much more relevant inhabitants of the both the virtual worlds we're building and
the real-world that we inhabit.
Immersive Superhero Experience
The advancements in AR imagery and the inevitable integration into ordinary-looking glasses brings everyone, regardless of age
or technical acumen, into an alternate world where their imagination and dreams are unlocked.
5G
Not just faster, but a thousand times faster than G4. 5G represents the fusion of physical and digital worlds creating a deluge of
actionable data from billions of connected things. More than just the next G, the power of 5G will unlock the true power of AI by
allowing true cognizance engines to operate remotely, ushering in the 4th Industrial Revolution.
Key Players
The global investment in 5G is huge. Key industry leaders are making enormous investments in both productization and infrastructure.
When this huge wave of technology washes upon us, everything will change in a flash. Business, medicine, communications, agriculture,
and media all over the world are preparing for the new way we interact with our personal tech - but where is the content? Aside from a
higher phone bill, how will the average person benefit from this quantum leap in technology?
And this is where we come in.
User Engagement
The single most critical factor in GAMIFICATION is user engagement. In the quest to gain more of it, the game industry uses a
combination of neuroscience and “Brain Hacks” (gamification techniques) to keep us returning to our smartphones and apps to be
the recipients of more "rewards" that come in the form of shares, likes, comments, and so on.
Human Motivation
And this is the very point of the gamified human / computer interface, which is well on its way to becoming the most powerful
force in the world. At its root, Gamification is based on human motivation. Our intent is to use the expanding world of AI
Cognizant virtualized interaction to increase USER ENGAGEMENT and human motivation with a unifying sub-text that is inclusive
and unites through the values of our AI virtual humans, game characters and SuperHeros.
Monetization
Our objective is to create trusted AI-driven characters, utilized across applications and platforms, that develop long-lasting
relationships between humans and AI while defining the standards for AI D2C, B2C, and B2B business models. While each client
owns their unique version of the aiCodeMetrics engine, our business model is based on licensing our engine as the core enabling
AI component that we host as a cloud-based Software as a Service (SaaS).
Augmented Reality Viewing Devices
Scott@PixelmongerStudios.com
Copyright © 2022~2023 Scott Billups - All rights reserved.
L to R: Scott Billups, Benjamin Anderson, Flint Dille, Matt Codd, John Munro, Curtis Bennett
Each highly regarded in our own field, we bring our collective acumen into focus to create the premier resource for innovative entertainment. Most of us have worked with Stan Lee directly on various Marvel projects through the years and see this innovative approach to newly emerging platforms as something that he would love. This vision of Stan Lee’s legacy is not just about comics or movies, or even superheroes, but rather about a platform that uses the true power of emerging technologies to bring Stan’s vision of the Superhero Mythos into people’s lives in a very real and meaningful way. It will change the concept of community, discourse, and entertainment on a fundamental level.
“I’m so happy to see my father’s vision of a new universe of superheroes for the quantum age being brought to life by the people he trusted and worked with for so long.”
Joan Lee (Stan Lee’s daughter)
Who We Are
PersonaMetrics was originally developed as a software-based production resource for the defense and NGO clients of Pixelmonger Studios. Our proprietary Persona AI Engine is an industry-defining hybrid evolution of neural networks and machine learning that gives us a dynamic tool for building a corpus of personal narratives and personified virtual assistants across an ever-expanding global audience. With the global integration of 5G communications, and our own extensive experience in-game and motion picture production, we finally have the tools that we need to reinvent an industry in turmoil.
A Short Demo
The range of projects that we work on gets more diverse each year
Artificial Intelligence
When IBM Watson won Jeopardy in 2011, the two-ton computer system that ran the AI program was in the next room connected by a very thick cable. 4G made the distribution of machine learning and AI more portable by allowing it to operate from local computers. In late 2019, using a 5G emulator, our AI team put an IBM Watson AI character on a smartphone, and one year later drove a that character on an Apple Smart Watch. Once densified 5G is enabled, we can drive personified AI virtual characters, of any size, anywhere in the world.
Augmented Reality
Augmented Reality is in wide-spread daily use in industry, medicine, science, and defense. AR for the public market has lagged behind because of the way cheap consumer systems are designed. Defense and industrial applications use a more expensive process called WaveGuide which uses a hyper-thin layer of special glass sandwiched inside conventional lenses that produces a remarkably accurate and vibrant image. Apple, Intel, Google, Microsoft, and others have been sitting on their own versions of WaveGuide just waiting for 5G to show up and deliver the necessary bandpass.
GeoLocation
Both Ingress and Pokémon Go are Augmented Reality GeoLocation games created by our friends and business associates at Niantic labs. The system uses the mobile device GPS to locate, capture, battle, and train virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. Ingress has been downloaded 20 million times worldwide and Pokemon Go has well over a billion downloads and holds nearly all industry records for monetization and profitability.
GeoNodal
Here is a sample of what our GeoNodal AR looks like. Although we can make our characters at any scale, this character is about 20 feet tall. If it was to be a side-kick or a character in close proximity to the user we would probably want to use life-sized proportions. This is not to say that we can’t make something that is so huge that people need to pan to see it all, but that sort of design choice gets old quickly. Thanks to our long history of creating AI virtual characters and industry-defining Augmented Reality, our GeoNodal characters will be able to interact and talk with the user in a meaningful way.
The Sweet Spot
GeoGlobal AR currently has more than a billion daily users. By 2025 it will be ubiquitous and will saturate our world with advertising and promotional media clutter. Between now and then, we can own this inevitable market and establish dominance in all forms of innovative engagement.
Real-time AR Demo
While the office is empty and everyone is working from home, I thought it might be a good time to make a quick AR demo that can hopefully illustrate the root technology that I developed nine years ago. The tech that we are about to bring to bear on this endeavor is beyond anything ever attempted; but then back in 2011 when I developed the first globally branded AR app, they told me the same thing.
Virtual Characters
For the past 30 years we’ve been working to create compelling virtual characters that can step off the screen to become your closest companion. They will be smart, articulate, interesting, and have the capacity to respond in a meaningful way with the equivalent of original thought. Bandpass has always been the limiting factor, and 5G will finally remedy that.
AI Personification
Perhaps the most important component of modern virtual characters is their evolution into cognizance as they step off of the movie screen and out of the game to increasingly become much more relevant inhabitants of the both the virtual worlds we're building and the real-world that we inhabit.
Immersive Superhero Experience
The advancements in AR imagery and the inevitable integration into ordinary-looking glasses brings everyone, regardless of age or technical acumen, into an alternate world where their imagination and dreams are unlocked.
5G
Not just faster, but a thousand times faster than G4. 5G represents the fusion of physical and digital worlds creating a deluge of actionable data from billions of connected things. More than just the next G, the power of 5G will unlock the true power of AI by allowing true cognizance engines to operate remotely, ushering in the 4th Industrial Revolution.
Key Players
The global investment in 5G is huge. Key industry leaders are making enormous investments in both productization and infrastructure.
When this huge wave of technology washes upon us, everything will change in a flash. Business, medicine, communications, agriculture,
and media all over the world are preparing for the new way we interact with our personal tech - but where is the content? Aside from a
higher phone bill, how will the average person benefit from this quantum leap in technology?
And this is where we come in.
User Engagement
The single most critical factor in GAMIFICATION is user engagement. In the quest to gain more of it, the game industry uses a combination of neuroscience and “Brain Hacks” (gamification techniques) to keep us returning to our smartphones and apps to be the recipients of more "rewards" that come in the form of shares, likes, comments, and so on.
Human Motivation
And this is the very point of the gamified human / computer interface, which is well on its way to becoming the most powerful force in the world. At its root, Gamification is based on human motivation. Our intent is to use the expanding world of AI Cognizant virtualized interaction to increase USER ENGAGEMENT and human motivation with a unifying sub-text that is inclusive and unites through the values of our AI virtual humans, game characters and SuperHeros.
Monetization
Our objective is to create trusted AI-driven characters, utilized across applications and platforms, that develop long-lasting relationships between humans and AI while defining the standards for AI D2C, B2C, and B2B business models. While each client owns their unique version of the aiCodeMetrics engine, our business model is based on licensing our engine as the core enabling AI component that we host as a cloud-based Software as a Service (SaaS).
Augmented Reality Viewing Devices
Copyright © 2022~2023 Scott Billups - All rights reserved.